Creating Objects (4 of 5)

In the previous three object oriented programming articles written for jacwright.com, we introduced object oriented programming, spoke of thinking about a system object oriented, and discussed the importance of planning, even if only in one’s head. The next two articles, Creating Objects and Reusing Objects, delve into the meatier subject of writing objects. We will be discussing how to implement the plans we’ve made and the systems we’ve conceptualized. Without these principles, object oriented programming can become a mess instead of a blessing.

Coming Soon

I have been working on a project recently which has had a shorter than comfotable deadline (working long hours, weekends, etc.). For this reason I haven’t had time to upkeep the site as I would like. The information on Pherret is outdated, and there is not a good (recent) download of the framework. However, for better or for worse, the deadlines are coming this week and the following. Because of this there will not be any article this week. I hope to be able to get back on top of things at the end of this week or the end of next week. I should be able to update the information, perhaps even get some documentation going, and put some downloads of Pherret and Arras up. Thank you for your patience!