Creating a Hover Menu with HTML5 and Simpli5

A More Usable Application

I decided to build my own version of a contextual hover menu to make my applications more usable. It is meant to appear when you select a piece of data and give you quick access to all the actions you might perform on it. Forget long toolbars and hidden right-click menus. I wanted something that a user didn’t have to dig around to find, that wouldn’t be hard to navigate, and that wasn’t hidden (a right-click on the web is not common enough for users to rely on).

I’ll walk you through the beginning process I took to create the HoverMenu component using Simpli5 and then I’ll cover at a higher level the UX considerations that went into making it even better. You can check out the component in action first (using Safari, Chrome, or Firefox).

Base Simpli5 Component

To start, Simpli5 encourages using tags that provide good semantics for the application, ignoring whether or not they are valid HTML tags. It makes your application easier to read and understand, and since Simpli5 was made for creating full web applications, SEO and other content-based concerns are thrown out the window. I will start with the component definition in HoverMenu.js. I have the base component, menu containers, and menu items that I’ll need. There will also be separators, but that has no code or logic and so can just be added in the stylesheet.

var HoverMenu = new Component({
	extend: Component, // the base when using custom tags
	template: new Template('<hover-menu></hover-menu>'), // component template used when creating from code
	register: 'hover-menu', // css selector to convert matching elements into a HoverMenu

	constructor: function() {
		// the constructor
		this.submenu = this.find(simpli5.selector('menu'));
		if (this.submenu) this.submenu.hide();
	}
});

var HoverMenuSubmenu = new Component({
	extend: Component,
	template: new Template('<menu></menu>'),
	register: 'hover-menu menu'
});

var HoverMenuItem = new Component({
	extend: Component,
	template: new Template('<menu-item></menu-item>'),
	register: 'hover-menu menu-item',

	constructor: function() {

	}
});

I’ll give it a stylesheet HoverMenu.css to make it look good.

What I want is when the user hovers over the button, the menu pops up.

constructor: function() {
	...
	this.on('rollover', this.open.boundTo(this));
	this.on('rollout', this.close.boundTo(this));
},

open: function() {
	var rect = this.rect();
	this.submenu.show(true);

	this.addClass('open');
	this.submenu.rect({left: rect.right, top: rect.top});
},

close: function() {
	this.submenu.close();
}

Of course, sometimes I might want to have the user click to popup the menu, for ones that are used less often or in the case that there are many on the screen (don’t want to have popups all over the place by moving your mouse around).

var HoverMenu = new Component({
	extend: Component,
	template: new Template('<hover-menu></hover-menu>'),
	register: 'hover-menu',
	properties: ['click-only'], // add attributes that translate to properties in this array

	constructor: function() {
		...
		this.on('click', this.open.boundTo(this)); // click will always open it
		this.clickOnly = false;
	},

	get clickOnly() {
		return this._clickOnly;
	},
	set clickOnly(value) {
		if (this._clickOnly == value) return;
		this._clickOnly = value;
		if (this.submenu) {
			value ? this.un('rollover', this.open.boundTo(this)) : this.on('rollover', this.open.boundTo(this));
		}
	},
});

Here I added an implicit getter/setter that by default is false so hovering will open the menu. But if hoverMenu.clickOnly = false or <hover-menu click-only=”false”>…</hover-menu> then you’ll have to click the button to open the menu.

I’ve also added other settings for customization: autoClose to close the menu automatically when the mouse moves off of it for a few milliseconds, menuDelay to turn off the delay menus take to close (I talk about this later), and openBelow to cause the menu to open up beneath the button instead of to the side of it.

Next we need to allow menu items to hold submenus and to dispatch events when the user selects them. It would be nice if these can be triggered by code too.

// HoverMenuItem
events: ['select'], // add custom events that can be listened to via onevent attributes

constructor: function() {
	this.on('click', this.select.boundTo(this));
	this.on('rollover', this.hovered.boundTo(this));
	this.submenu = this.find('menu');
	if (this.submenu) {
		this.submenu.hide();
		this.addClass('submenu');
	}
},

open: HoverMenu.prototype.open, // use the same function from HoverMenu

close: function() {
	if (this.submenu) {
		this.submenu.close();
		this.removeClass('open');
		this.parentNode.hoveredItem = null;
	}
},

select: function() {
	if (this.disabled || this.submenu) return;
	this.dispatchEvent(new CustomEvent('select', true)); // this is our own event and we will bubble it
	this.menu.close(); // once selected, close the whole menu
},

hovered: function() {
	if (this.disabled) return;
	if (this.parentNode.hoveredItem && this.parentNode.hoveredItem != this) {
		this.parentNode.hoveredItem.close();
	}

	if (this.submenu) {
		this.open();
	}
}

Hopefully you can understand the logic by reading through the code, but there are a couple of things I want to point out. The “events” property holds a list of custom events for the component to look for when initializing its attributes. Because I specified the select event there you can add onselect=”alert(‘item selected’)” to the tag and it will work. Also, our first usability tidbit for the menu, don’t close submenus until the user moves their mouse to a sibling menu item. That wraps up our basic-component-building-101-in-Simpli5 overview and brings us to our user experience in using this component. Now I realize that UX encompasses so much more than a component, but the usability and experience the user has with this component is what I am referring to when I say UX.

Making it Shine with Usability

Most of these things were added because I tried using the menu and noticed spots of frustration. Some were added from suggestions of others.

The first thing I did to enhance the usability of the menu was to keep the entire menu and submenus from closing immediately. The less accurate a user has to be with their mouse, the quicker they can get things done and the easier it is to use an application. If the menu closes because a user accidentally moves the mouse a little beyond the menu then they have to start all over again opening the menu up from the beginning. When the hover menu’s autoClose is true, the menu waits 600 milliseconds before closing. This allows a user to make mouse mistakes and recover from them before having to reopen the menu.

The next usability piece came from testing with longer submenus. I noticed that if I wanted to click the last item in a submenu and I moved my mouse strait to it, the mouse path went over the edge of the next sibling menu item, closing the previous item’s submenu. In order to select that last submenu item I had to alter my mouse path to a 7 shape, moving across to the submenu first, then down to the desired item. In order to allow some forgiveness in the mouse movement while trying not to hamper the speed at opening the next submenu if that is the real desired action, I added a 150ms delay in opening and closing submenus. This seemed to be enough time for a quick mouse movement down across sibling menu items into the submenu, while not being too much time if you wanted to open the sibling submenu. I also added the menuDelay option that defaults to true, but can be set to false if you want to get rid of this 150ms delay.

I added an alternate element style in the stylesheet for elements called <menu-content> which is an alternative to holding menu items in a submenu and allows robust components like color pickers or lists of images to be used, adding to the overall UX of the UI.

I added positioning support for them menus to popup above or to the left of their parent if they are near the edge of the screen. I made the menus append to the body of the document so that they wouldn’t get cut off by any overflow auto/hidden elements. There were also other small things I added too, such as a style on items with open submenus so they can be seen easier and allowing the menu to be closed by clicking elsewhere or pressing Esc.

Overall the component turned out quite well. Here is a demo page of it in action (view source to see the markup): http://jacwright.github.com/simpli5/demos/hover-menu.html

The Joys of HTML5

HTML5 is SOOOooooo much nicer to program for than previous versions of HTML. Here’s why, but first a little context.

We’re creating a power-user interface for the next version of our app using HTML5. It will be similar to tweet deck with multiple columns, and it needs to have all sorts of functionality crammed into the column views. This will require a lot of custom UI components and iterative work on UX. But it’s not so daunting a task when you don’t have to support really old browsers. Browsers which forcing you to compromise your user’s experience.

I’ve been putting time into creating a Javascript library for HTML5 applications, and I’ve open sourced it with the name Simpli5 (hosting on github). Many of the things I’m doing there will make traditional Javascript purists cry in horror, but it’s focused on building rich applications that are easy to understand and maintain. But I’ll come back to Simpli5 later. Today it’s about HTML5 and the CSS and Javascript that comes with it.

These are some of the golden gleaming granules of goodness that gives me goosebumps with HTML5. (now THAT is some alliteration!)

CSS Selectors do what they’re supposed to. Using the child selector “>” I can remove blocks of CSS that exist solely to nullify cascading styles. I can add a margin to all but the first element using the sibling selector “+”. I can exclude using :not(.someclass) and skip items using :nth-child(odd). :hover works on all elements. And I can use a[href~=jive] if I want to highlight Jive links all special.

CSS Styles prevent much of the need for extra HTML cluttering up the page for styling sake. I can layer on multiple backgrounds to elements (background: url(1), url(2), etc), round out corners (border-radius:5px), reliably use opacity for a whole element or for just the border/background color (rgba(0, 0, 0, .5)), and even create gradients and reflections. Everything I need for a Web 2.0 application . Between this and the selectors, I can cook up some pretty decent looking prototypes without any images at all.

Javascript Consistency allows me to reliably make use of implicit getters and setters, add to the prototype of DOM elements (gasp, he wouldn’t dare!), select elements in the DOM using all the above mentioned CSS selector coolness (natively BTW), and all the Array methods and DOM methods that you SHOULD be able to use but usually can’t because you have to support browser X (being, of course, IE).

HTML5 also has newer tags, micro formats, and such, but that hasn’t been something I’ve really benefited from so much. I’m not building a website. I’m building an application. And those have different needs. I’m excited to use some of the other new features such as the client-side storage and database for speed and offline support.

Scalable MySQL

Today I attended a class on Building Scalable, High Performance Applications put on by Percona, a bunch of guys who wrote MySQL and started their own consulting firm. There was only two people in the class which was quite surprising as these guys are the best in their space. But here are my notes from the class, for what it is worth. Some of the items are random tidbits that came up. The guy knew PHP so some of the stuff is about PHP.

Performance

Response, how long it takes, and throughput, how many users you can serve.

If a feature isn’t core to the user’s experience, it ought to be in another database. Logs, statistics, or other non-customer facing data shouldn’t become a bottleneck to the application’s functions.

It’s good for all the stakeholders to agree on what a reasonable response time is.

Optimizing for throughput can hurt response, optimizing for response can hurt throughput.

Passing non-urgent requests to an asynchronous queue can help throughput and response time. Gearman or ActiveMQ can be used for async tasks that need to be inserted.

Tuning your slowest queries isn’t as helpful as looking at the full stack of what is happening in an app and finding out the bottleneck of regular user requests. Saving on one query could make the overall request take longer because of additional tasks that need to be done. Alternatively, eliminating a bunch of the fast queries might help the application performance, even though they’re fast. Setting your long-query time to 0 for 5 minutes, an hour, whatever you can afford to do, then send the it through mk-query-digest will give you the query that took the longest combined. That will help to find fast queries that take a lot of time because of how often they are called. You can also use tcp dump on port 3306 piped to mk-query-digest as well.

You can add performance data gathering in your live app by grabbing the data randomly (e.g. if (rand(1, 100) == 1) capturePerformance();)

Sphinx is like lucene for PHP.

Looking at average time doesn’t help as much as looking at the 95th percentile, because some pages might be really fast, others might be really slow. (e.g. 95% served within 300ms, 99% within 1200ms)

Make it harder for users to do things that are expensive. Don’t discount the outlier expensive requests, denial of service, users may surprise you. It’s easier to scale task when they are about the same shape.

Cacti and Munin can graph activity over time with plugins for MySQL.

Cross database joins are really no different than cross table joins in a single MySQL instance.

Make your code flexible, put SQL into a library. Don’t hard-code database names, IPs, hosts, reads may need to go against one database, writes against another. Perhaps logs or other functions might hit even another database.

Sharding is for write-heavy applications. A cluster setup is best when grabbing rows by id, but geting a range of data causes a lot of network IO, but they’re good for write-heavy too.

Exact numbers aren’t always needed. You can guestimate or round the number. Grab the number once a day and cache that, use a counter with memcached to batch the updates, etc.

Don’t overengineer, don’t add complexity if you don’t need to. 1 database on 1 machine is simple, master slave less, sharding even less.

First, use caching (memcached) then, if needed use replication. Finally, as a last option, go to sharding.

Grouping writes in a transaction helps a lot. Using a queue to async the writes will help.

InnoDB groups rows by their id in page files. Thus, auto-increment ids are more optimized under innodb than random ids.

Percona’s blog is mysqlperformanceblog.org and looks to have some great articles including EC2 performance and more.

If you’re sharding, there’s several methods. You could shard the same data in different shards that is being accessed for different uses (search db vs data storage db).

Sysbench provides a framework for benchmarking mysql, but replaying the user’s data is the best strategy. Mysqlslap creates random data for testing data load.

When upgrading, upgrade the slaves first, then the master.

In applications, mysql connections should be short lived. You should fetch all the data as early in your request as you can, then close the connection. Stored Procedures can be more performant because they lower the round trips to the database from your application code.

Persistent connections or connection pools can often be bad. JDBC is pretty good, but others (PHP) are not. Creating a connection to MySQL is really cheap.

Dividing reads amongst the slaves in a smart manner allows for DB caching.

Building summary tables for users when they log in to cache what they may be likely to access can increase performance.

Master-master setup (mysql-master-master, MMM) can work well when a database goes down.

When we know MySQL is the issue, use EXPLAIN. Bookmark, read, and use http://dev.mysql.com/doc/refman/5.1/en/using-explain.html.

Varchar is stored as the number of characters + 1, but when aggregating it in memory during a select, MySQL can not use variable width fields, so using VARCHAR(255) for all your fields causes much higher memory usage in queries than might be necessary.

\G at the end of your queries on the command line prints out the rows in blocks and is more readable (if you have one or just a few rows returned).

MySQL is pretty smart about its data distribution. Run ANALYZE TABLE table_name; to reset the usage statistics.

Indexes are stored in a balanced tree.

An index on field A, B, and C takes the three values and concatenates them. It will use A first, then B, then C. If any of the WHERE clause is a range query (<, >, BETWEEN, etc) MySQL will not use the fields after that. In other words, if A was only used in range queries, it wouldn’t make any sense to add B and C to the index. Or you might put B and C before A. The first field in your index should be the most limiting in the result set. Knowing your data will help you to create and use the best indexes.

SQL Tuning by Dan Tow is a good book to understand how things work under the hood.

When JOINing tables if you think MySQL isn’t doing it optimally you can use a STRAIGHT_JOIN and it will filter the result set in the order you have the tables, rather than it’s own idea.

Subqueries are horrible on performance with MySQL’s optimizer. Use a join where you can. SELECT field FROM table procedure analyse(); will help to see what your data looks like with min, max, and average sizes.

A benchmark function helps test speeds: SELECT benchmark(1000000, crc32(“test”));

Since MySQL uses a nested loop join, don’t be shy about denormalizing your data. Optimizer decision making is all about tradeoffs.

`mysqladmin extended status -i 2 -r` will show the global status every 2 seconds. -r will do relative.

SHOW SESSION STATUS will give the temp tables create for the session and a lot of other useful data that I don’t understand completely. Setting @@profiles = 1 will start storing profiles for the queries run. Then SHOW PROFILES; will show the profiles stored for each query, but you still have to figure out what to do with it. And that is for the whole system, not thread/connection specific.

Using IN() is faster than ranges (e.g. WHERE id IN(1, 2, 3, 4, 5, 6, 7, 8, 9, 10); is faster than WHERE id BETWEEN 1 AND 10; supposedly.) Because the equalifier is more mature than the range.

Day one advice: keep it simple, normalize with the understanding you may denormalize later as needed. Use unicode where needed, not necessarily everywhere. Always have a primary key, keep it short, try and make it your primary access method. Innodb is safest, use it unless you have a specific reason to use MyISAM.

If you have a column that gets written to (last_login_date on a user table) separate them out to another table. Keep your reads separate from your writes. “Hot column on a wide table”

Domas has a good article on why round-trips take time.

Mark Calahan wrote a nice post about using LIMIT with Mysql. Using LIMIT 100, 10 reads 110 rows, only returns 10. Grabbing the last id from the previous page and doing a WHERE id > last_id LIMIT 0, 10 is faster.

To optimize, don’t use triggers, foreign keys, stored procedures except for limiting the trips to the server.

Hope this helps.

Javascript Rollover Rollout Events

Javascript has mouseover and mouseout events. Flash has these, but they also have rollover and rollout events. There is a difference, and it can be painful developing Javascript components without the rollover and rollout events. So I put together a little script that provides them for us.

Problem

You want to perform some action when the cursor rolls onto and off of an HTML element. When you use the mouseover/mouseout events, you get a mouseout and immediately another mouseover when the cursor is over a child element. Technically the mouse is still over the parent element, why does the mouseout happen? What the… you want it to work like CSS :hover. The way you’d think it SHOULD work. You figure, maybe it’s just you’re catching because bubbling child events, so you return out of your listener if the target does not equal your element. This removes the second mouseover, but you still get a mouseout when hovering over a child element.

Solution

Flash’s solution was to build in a non-bubbling rollover/rollout event that works like you’d expect. I’ve never used a mouseover/mouseout in Flash since these new events came about. So, assuming you’ve got a modern standards-compliant browser (tested on Safari/Chrome & Firefox), this little bit of code will provide rollover/rollout events for your HTML and is non-intrusive. It saves a lot of headache and works great.

Updated: The code did not previously take into account siblings, only ancestors. Fixed to find the common ancestor.

(function() {

	function listener(event) {
		var child = event.relatedTarget;
		var ancestor = event.target;
		// cancel if the relatedTarget is a child of the target
		while (child) {
			if (child.parentNode == ancestor) return;
			child = child.parentNode;
		}

		// dispatch for the child and each parentNode except the common ancestor
		ancestor = event.target.parentNode;
		var ancestors = [];
		while (ancestor) {
			ancestors.push(ancestor);
			ancestor = ancestor.parentNode;
		}
		ancestor = event.relatedTarget;
		while (ancestor) {
			if (ancestors.indexOf(ancestor) != -1) break;
			ancestor = ancestor.parentNode;
		}
		child = event.target;
		while (child) {
			var mouseEvent = document.createEvent('MouseEvents');
			mouseEvent.initEvent(event.type.replace('mouse', 'roll'),
					false, // does not bubble
					event.cancelable,
					event.view,
					event.detail, event.screenX, event.screenY,
					event.ctrlKey, event.altKey, event.metaKey, event.button,
					event.relatedTarget);
			child.dispatchEvent(mouseEvent);
			child = child.parentNode;
			if (child == ancestor) break;
		}
	}

	// setup the rollover/out events for components to use
	document.addEventListener('mouseover', listener, false);
	document.addEventListener('mouseout', listener, false);
})();

I hope this helps someone having a rough time with Javascript mouseovers.

Javascript Data Binding

Simpli5 has been coming along nicely as I’ve been able to put time into it. I’m very excited to announce data-binding.

Data Binding

Data binding is a technique we have and use in Flash quite a bit that allows one property to stay in sync with another. If obj.x is bound to obj.y then whenever obj.x is changed, obj.y will automatically update to the same value. I’ve built my own data binding frameworks in ActionScript 3 and I wanted it for my Javascript work as well.

Since Simpli5 has a base-line of HTML5, I was easily able to create data binding in Javascript using implicit getters and setters. Any property on an object can be bound. My binding supports one-way, two-way, and bind-setters, and it allows deep binding.

One-way binding propagates the changes of the source object’s property to the target object’s property. Whenever the source’s property changes, the target’s property updates. If the target’s property is changed however, nothing will happen to the source.

Two-way binding keeps the properties of the source and target in sync. When first bound, the source’s property will be the value used, but if either the source’s property is changed or the target’s property is changed the other will update to stay in sync.

Deep binding is being able to bind the property of a property of the source. As an example, obj.x would be shallow binding where obj.x.y.z would be deep binding.

Binding Usage

The following shows how binding can be used.

var obj1 = { name: 'Bob' };
var obj2 = { name: 'Henry' };

Bind.property(obj1, 'name', obj2, 'name');

alert(obj2.name); // will be Bob
obj1.name = 'Patricia'; // the binding makes obj2.name update as well
alert(obj2.name); // will be Patricia

var obj1 = { name: 'Bob', address: { zip: 12345 } };
var obj2 = { name: 'Henry', address: { zip: 56789 } };

Bind.property(obj1, 'address.zip', obj2, 'address.zip', true); // the last param (true) means a two way bind

alert(obj2.address.zip); // 12345

obj2.address.zip = 'unknown';
alert(obj1.address.zip); // will be 'unknown' because we are 2-way binding
obj1.address.zip = 12345;
alert(obj2.address.zip); // will be 12345 again, same as obj1

Binding added to Template

I’ve added a new method to Template called createBound(). The Template.create() method will give you back an HTML element created from the template’s HTML, replacing anything in curly braces with the evaluated javascript equivalent. With Template.createBound() you get back an HTML element which continues to update its attributes or text content as properties in the data or element change. Perhaps the best way to explain is to show some code.

var template = new Template('<button><img src="{this.src}" alt="{this.label}"/> Say {this.label}</button>');
var btn = template.createBound();
alert(btn.outerHTML); // <button><img src="" alt=""/> Say 

btn.label = 'Hello World';
btn.src = 'images/hello_world.png';

alert(btn.outerHTML); // <button><img src="images/hello_world.png" alt="Hello World"/> Say Hello World</button>

I’ve made it the component creation method of course, so now the properties on your components can update the HTML directly. And it isn’t setting the innerHTML of the component, which would replace all the sub-elements and destroy any listeners that were on the old ones. It’s binding smartly so that attributes and text get updated carefully.

Limitations

There are properties on elements that binding will not work the way you’d expect. Things like element.id, element.firstChild, img.src, et cetera, which the browser treats in a special way but are not getters and setters (as far as the javascript can tell anyway), these cannot be bound to reliably. They cannot be the source of a bind, but they could be the target of a one-way (non-deep) bind just fine.

Testing

I’ve started adding unit tests to the framework, especially since data binding can be such a tricky thing. I’ve got tests around the binding and the templates right now and feel confident that they are working pretty well. I’m using js-test-driver. I’ve also added a maven build file for the tests and for compressing the library into a single file and a compressed file.

The Simpli5 project is being hosted on Github: http://github.com/jacwright/simpli5.

Simpli5, an HTML5 Javascript Framework

I’ve started putting together a new HTML5 Javascript framework that is only compatible with HTML5 browsers. I’m able to have a much smaller library that way, and I’m able to do stuff I couldn’t otherwise. Like…

Optimization

Because I’m using built-in Javascript methods (written in C) for many things I do, I am taking advantage of the speed of modern HTML5 browsers, without the bloat of code that makes up for missing features. Array.prototype.slice is used to convert NodeLists and Argument objects into arrays with $.toArray(); querySelector and querySelectorAll are used to quickly find the first or all matches for a given selector string. The built-in Array.prototype.forEach is used for iterating over arrays.

HTMLElement.prototype

I can add methods to the prototype of Node and HTMLElement, giving all elements in my document functionality that I feel are common enough to be needed.

element.on('click', callback, false) // same as element.addEventListener(...) but shorter
element.addClass('my-class-name'); // hasClass, removeClass, toggleClass
element.findFirst('div .red'); element.find('li');
element.html(); element.html('<b>Hi!</b>');

And much much more.

simpl5 Element Wrapper

I’ve also create a jQuery-like class (called simpli5) which is basically an Array (uses all the native Array methods like concat, splice, forEach, map, etc.) and forwards all my calls I specify onto the elements in the array.

simpli5('#my-div').toggleClass('blue');
$('a').on('click', function(event) {
	event.preventDefault(); // real event object, don't need to fake it with a compatible browser
});

Class Model and EventDispatcher

I like the class model a lot. It is actually compatible with earlier browsers as well. And I do use getters/setters now that I can. I also created an EventDispatcher class that provides the addEventListener/removeEventListener/dispatchEvent, and the shortcut methods on/un.

var Foo = new Class({
	extend: EventDispatcher,

	init: function(name) {
		this._name = name;
	},

	get name() {
		return this._name;
	},
	set name(value) {
		if (this._name == value) return;
		var oldName = this._name;
		this._name = value;
		this.dispatchEvent(new PropertyChangeEvent('name', oldName, value));
	}
});

var Bar = new Class({
	extend: Foo,
	init: function() {
		// I've found this to be the simplest most optimized (least hacky) way for overrides
		// even though the syntax with a string isn't ideal. And I've looked around.
		this.callSuper('init', 'Bar');
	},
	// override only the getter to make it read-only
	get name() {
		return this._name;
	}
});

Component Model

The part I’m most excited about is my component model. It allows you to make DOM elements become new classes. I can take a common <button id="myButton"></button> (HTMLButtonElement) element and make it become my ToggleButton component. You will even get a true when doing: document.getElementById(‘myButton’) instanceof ToggleButton. The following is a simple Button component.

var Button = new Component({
	extend: HTMLButtonElement, // be sure to extend the type you are becoming
	// the default template, true == cached (thanks ExtJS)
	// this component will become the top-level element in the template
	template: new Template('<button></button>', true),
	init: function(label) {
		if (label) this.label = label;
	},
	get label() {
		return this.text();
	},
	set label(value) {
		this.text(value);
	}
});

// create a new button and add it into the document
var button = new Button();
button.label = "Hello World";
document.body.prepend(button);

// turn all existing <button></button> elements into Button components
document.find('button').make(Button);

Just the Beginning

This is just the start. I’ve been borrowing ideas and code from libraries such as jQuery, mootools, prototype, and Extjs. The library is still only partial with many missing features, but it will mature, and the beginning I’ve got has been quite exciting.

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